YOKAI ABILITIES
Last updated
Last updated
Monsters can have up to two abilities and can strategically utilize these abilities to gain an advantage in battle.
Abilities can be of the type that are always active, those that can be activated every turn, and those that can be activated at specific timings. For more details on the activation of abilities, please check or .
Abilities implemented at the time of the beta release on July 23
Stealth
Cannot be targeted or attacked until it performs an action.
Enhance Strength
All your spells and abilities deal +1 damage.
Undead Boost
All allied Undead monsters gain: "Take 1 damage to gain +1 attack".
Bounce Cast
By paying 2 mana, choose one monster and roll a dice. If the result is 4 or higher, return that monster to its owner''s hand.
Spell Immunity
Cannot be targeted or damaged by spells and secrets.
Summon Mystical Egg
When this monster dies, summon a Phoenix Egg. This egg has 0 attack and 3 HP. After 3 turns, it evolves into a Phoenix.
Destroy Wave
On play, deal 2 damage to all other cards.
Magic Focus
By paying 2 mana, you can return one spell card from your graveyard to your hand.
Double Attack
Can attack twice per turn.
Spell Empower
After playing a spell, this monster gains +2 attack.
Blade Strike
By paying 3 mana, deal 2 damage to any target.
Cruel Reaper
At the start of your turn, kill monsters in play with the lowest attack, including yours.
Taunt
Enemy monsters can only attack a monster with taunt.
Cross Soul
When this monster is summoned, you can choose to give it either the Taunt or Double Attack skill.
Random Attack
Roll a dice, increase this monster''s attack by the result.
Pierce
When this monster attacks an enemy monster, if the attack exceeds the enemy''s HP, the excess damage is dealt directly to the player''s HP.
Silence
Negate all abilities of one monster.
Ancestral Calling
When this monster is summoned, return a monster from your graveyard to your hand.
Phantom Mist
At the end of your turn, if you have at least one other monster in play, go into stealth.
Poison Strike
When this monster attacks an enemy monster, it will inflict 1 poison on the target enemy monster. The monster in the poisoned state will take 1 direct damage at the start of its turn.
Regeneration
At the start of your turn, this monster fully heals.
Blessed Rain
When this monster is summoned, give +2 attack and +2 HP to another monster until your next turn.
Summon Spirit Servant
When this monster is summoned, summon a 1 attack / 1 HP Spirit Servant on an adjacent empty slot.
Nature Restoration
At the start of each turn, all allied Beast monsters and locations heal by 3.
Divine Grace
When a Spirit monster you own dies, draw a card.
Mana Recharge
After attacking the opponent''s life, gain 2 mana.
Cursed Weakness
When this monster is summoned, the selected target''s attack is reduced to 1.
Soul Charge
When this monster is destroyed, draw a card.
Fatal Crush
When this monster is summoned, destroy a monster with 4 or less attack. If you do, draw a card.
Haste
Can attack immediately.
Critical Strike
When attacking, roll a dice. If the result is 4 or higher, this monster gains +4 attack.
Lethal
When this monster deals damage to an enemy monster, the targeted enemy monster is destroyed.
Counter Shield
Has +3 attack during the opponent''s turn.
Fear
All enemy monsters have -1 attack.
Sneak
This monster ignores taunt when attacking.
Sacrifice Reap
When another monster on the field is destroyed, draw a card.
Cursed Enhancement
At the start of each turn, gain +1 attack.
Beast Aura
All other allied Beasts gain +1 attack.
Spiritual Message
All allied monsters gain +1 attack until the end of the turn. If this effect is activated, this monster cannot attack.
Growth Harmony
When this monster is summoned, all allied monsters gain +1 attack and +1 HP.
Chain Bind
When this monster is summoned, the selected monster cannot attack for one turn.
Soul Taker
When this monster is summoned, deal 1 damage to any target.
Forest Fury
When this monster is summoned, deal 1 damage to any target.
Dark Blast
When this monster is summoned, deal 1 damage to any target.
Protection Aura
Target gains shell, it ignores damage on the next hit.
Mystic Circle
When the next enemy monster is played, transform it into a 1 attack / 1 HP Small Spirit.